Posts Tagged ‘Xbox 360’

Why Valve Took a Leak(er) Out of Left 4 Dead 2 [Left 4 Dead 2]

January 13th, 2010

Speaking to Official Xbox Magazine, Valve's Chet Faliszek said the Left 4 Dead 2 team came up with a since-discarded special infected called "The Leaker." He was axed not for doing something disgusting, but predictable.

"With The Leaker, the idea was a kind of Boomer that could take damage, and shoot out spouts of goo. And you could plant yourself and explode - be this walking bomb," Faliszek told OXM. "The problem is there's a warning that you're going to do that. So when you go to plant yourself, everyone else runs away, and you just die and don't hurt anybody."

So they scotched The Leaker, but carried over some of his properties to The Spitter, Faliszek said. Oh, and about that inspired name (and others)? It's "because I'm lazy," Faliszek said. "'What does this one do?' 'It charges.' 'Yeah, it's a Charger. I'll go with that.'"

Interview with Valve's Chet Faliszek
[Official Xbox Magazine]



Tags: chet-faliszek, left 4 dead 2, left-4-dead, valve, Xbox 360

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Left 4 Dead 2’s Frying Pans Kill a Tank 3 Times Faster than Shotguns [Charts]

January 3rd, 2010

Granted, this chart assumes the Tank is just standing there taking the abuse. Still, a Steam user found that 10 frying pan hits kill a Tank in nine seconds, compared to 30 blasts from a combat shotgun in 26 seconds.

The forum user, Urik, found that It's not just the frying pan, any melee weapon is a 10-hit kill on a Tank, expert difficulty. You can go all honky-tonk man on him with 10 whacks from the git-tar if you like, which sounds even more absurd (and less durable) than the cookware. I've never done this, probably would never try to do it except as a last resort. I'm betting Tanky-poo, in actuality, makes it take longer than 9 seconds, though.


Left 4 Dead 2: Weapon Effectiveness vs Tank
[Hellforge]



Tags: Charts, left 4 dead 2, left-4-dead, PC, steam, Xbox 360

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Left 4 Dead 2 PC Patched Up Real Good, Xbox 360 Update “Later This Month” [Valve]

December 10th, 2009

Valve has put forth a new update for the PC version of Left 4 Dead 2, fixing up a long list of outstanding bugs, tweaking gameplay and much much more. Expect the same fixes "later this month," Xbox 360 players.

Most of the changes appear to be relatively small, somewhat reducing the effectiveness of the Spitter in some circumstances, but not by much. A less specific updating of Special Infected hit boxes is also included, but how they were updated, we're not yet sure.

Update: Yes, we are sure. This Steam forum thread illustrates the differences between the old and new hit boxes for the Charger, Jockey and Spitter.

Here's the full list of changes.

  • Changed rules for ghost placement in Scavenge Mode
  • Player controlled Special Infected are no longer forced to un-crouch and lock strafe when they crouch attack
  • Spitter spit that damages players on a moving elevator will now fizzle quickly
  • Allow the survivor and infected to rotate the camera yaw while being attacked by a Charger or Smoker
  • Smoker that has dragged a survivor to the end now gets the same cinematic flashlight as the Hunter and Charger
  • Fixed a crash in physics
  • Updated the Charger's hit boxes
  • Updated the Jockey's hit boxes
  • Updated the Spitter's hit boxes
  • Fixed player health on being revived after a Charger slam over a high ledge
  • Fixed versus scores not resetting after a vote to change campaigns
  • Fixed being able to use defibrillator on dead players who were far above or below you
  • Fixed pink glow on dead survivors
  • Fixed being able to hold crouch while incapped to get better weapon accuracy
  • Fixed players pushing against some props causing them to accumulate downward velocity and then take falling damage when they let go of the forward key
  • Fixed a case where an incapped survivor inside a rescue vehicle would trigger both the escape sequence and a round restart
  • Fixed the helping hand from getting stuck when extended


Tags: left 4 dead 2, PC, steam, valve, Xbox 360

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Changing Video Game Cases Go For The Green [Changes]

December 1st, 2009

Xbox 360 owners who have recently invested in holiday season hits like Modern Warfare 2, Assassin's Creed II, Brutal Legend or Left 4 Dead 2 may have noticed a change in their game cases. Meet the Eco-box, gamer.

The lighter, thinner cases from manufacturer Viva Group are becoming the new Xbox 360 game case standard. And don't be surprised to see Nintendo and Sony follow suit, as game cases use less material, reduce their shipping weight and conserve resources.

The move is in part driven by a "Packaging Scorecard" issued by mega-retailer Walmart, an initiative it announced three years ago. The goal, according to the company, was to reduce packaging by 5 percent by 2013, with much of that responsibility shouldered by Walmart's suppliers.

New packaging plans from Microsoft and Nintendo already exceed requirements, dropping the weight of video game cases by 20 percent or more.

Kyle Sheppard, manager of business development at Viva Group, tells IGN that the new cases offer "marginal" cost savings to console manufacturers, with reduction in materials and carbon dioxide emissions the draw.

Nintendo of America told Kotaku that it is transitioning to "a new weight-reduced, recyclable case for all Wii software packaging, effective immediately." Wii games should be shipping with lighter packaging this quarter, with conversion to new game cases expected by early 2010.

"Nintendo's new software cases weigh just 48.9 grams, down from 66.2 grams," a spokesperson said. "That's a reduction of more than 25 percent. The new cases are 100 percent recyclable, and the lighter cases result in a 'greener' product, as they use fewer resources to produce and recycle."

That transition applies to Nintendo's first-party products currently, with third-party publishers expected to follow suit.

"We encourage it, and are trying to make it as easy as possible for them to make the switch," Nintendo reps said. "So far, there are two manufactures that Nintendo has already authorized to make the new lightweight software cases for our licensees. And if licensees come to us with a new manufacturer that they want to use, we will work with them on that process as well."

Microsoft did not offer comment on its decision to switch to the new cases, but pointed out that it has regularly reduced the amount of material used in its game packaging.

Sony Computer Entertainment America reps would not confirm that it would be adopting the Viva Group's new case design, which already has a Blu-ray disc-sized variant.

"We're always looking at streamlining our solutions and evaluating our product case designs to be environmentally friendly, but we have nothing to announce regarding redesigning our cases at this point in time," a Sony spokesperson said.

While the change may satisfy big box retailers like Walmart and improve the bottom line and 'green' scores of video game publishers, it hasn't been met with much enthusiasm on video game forums and web sites. But Nintendo of America says its decision to make the change was largely environmentally driven.

"Nintendo is always looking to make our products more ecologically friendly, and had taken action already in other areas such as making our peripheral accessory packaging using corrugated cardboard instead of plastic 'clamshells,'" Nintendo said. "We are always looking for ways to improve our manufacturing process, and as technology evolves and new techniques and practices become available, then we research the possibilities and make a move if it makes sense. The time is right now for NOA to make the move to lighter software cases."



Tags: changes, Game cases, Microsoft, Nintendo, Original, Playstation 3, PS3, Sony, Top, Wii, Xbox 360

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Left 4 Dead 2 Demo Goes 4 Gold [Valve]

November 3rd, 2009

Xbox Live subscribers of Gold distinction can enjoy the Xbox 360 Left 4 Dead 2 demo as of right now. The 1.69 GB demo is yours for the downloading from Xbox Live Marketplace.

Second-class Xbox Live Silver members will have to wait another week to get their hands on the Left 4 Dead sequel. But if you don't already have a Gold subscription, Left 4 Dead 2 probably isn't your thing. What are you going to do? Play single-player again and again? Let's be serious.

The tiny taste of Left 4 Dead 2 features gameplay set in The Parish campaign, offering a preview of the game's new melee weapons and Special Infected.

The PC version of the demo is still listed as "available now for those who pre-ordered via Steam or at participating retailers," which may change any second now.



Tags: left 4 dead 2, PC, steam, valve, Xbox 360, Xbox Live

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‘Left 4 Dead 2′ DLC Named In PC Demo?

October 30th, 2009

Left 4 Dead 2

"Left 4 Dead 2" Avatar Awards clues may not have been alone when they were buried in the code for the game's new demo. Message board posters once again appear to have plowed deep into the demo's .txt files and unearthed some unannounced names -- the "Miracle Pack" and "Apocalyptic Pack."

"Seems people have been digging through the 'L4D2' files, heres some of what they found," user Cordl3ssPen posted on Rage3D.

The titles reportedly appear with error messages under the heading "DLC strings," indicating that a player has done something in-game that requires DLC.

"Please, download Miracle Pack content from Xbox LIVE Marketplace," the prompt reads, followed by another key phrase. "Would you like to download Survival Pack 1 content from Xbox LIVE Marketplace now?"

The Apocalyptic Pack, meanwhile, names names its content explicitly, asking, "Would you like to download Apocalyptic Pack content from Xbox LIVE Marketplace now?"

So it sounds like there are at least two DLC packs in the works for "Left 4 Dead," even if they aren't official yet. And it should be cautiously noted that until they're official, anything is possible. But the code rakers have proven themselves resourceful once again.

Have you taken a look at the "Left 4 Dead 2" demo yet? Seen anything that we haven't noted? Share your thoughts in the comment section below.

Tags: ea, left 4 dead 2, left-4-dead, NEWS, PC, valve, Xbox 360

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Left 4 Dead 2 Demo Out Now On Xbox 360 [Valve]

October 27th, 2009

That's right, you heard me correctly. The Left 4 Dead 2 Xbox 360 Demo is now available for those who pre-ordered and obtained early access to the demo.

What are you still doing here? Shouldn't you be playing Left 4 Dead 2? Oh? When's the PC demo? That will be out on Wednesday. Wednesday is tomorrow.

Those who check out the demo, feel free to write your impressions here. Those who don't, well, you can read those impressions.



Tags: left 4 dead 2, NEWS, Original, PC, valve, Xbox 360

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‘Left 4 Dead 2′ Intro Video Leaked, Is Awesome

October 22nd, 2009

Left 4 Dead 2

The intro video for the original "Left 4 Dead" was one of the best pre-rendered cutscenes I've ever seen. It so perfectly captured the spirit of the game (killing zombies), effective tactics against the special zombies, and the personalities of the four survivors. It was funny, intense and visually excellent.

Valve's high standards have apparently continued on through to "Left 4 Dead 2," as seen in the leaked intro video for that game:

(ShackNews via Joystiq)

Tags: ea, left 4 dead 2, left-4-dead, PC, valve, video, Xbox 360

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Achievements reveal secrets about Left 4 Dead 2

October 20th, 2009
Achievements reveal secrets about Left 4 Dead 2

Now that the Xbox 360 achievements for Left 4 Dead 2 have been posted, you can glean a few things you might not have known about the game, as well as get a sense for what features you'll be flexing: dismemberment, a bile bomb, honking clown noses, carnival activities, adrenaline, ammo upgrades, collectible vials of boomer vomit, avoiding witches in the sugar mill, and various aspects of the new scavenger mode.

Read the list here, completely with the iconography.

Also, Gnome Chompski? Oh, Valve. You guys are so cute!

Tags: Xbox 360

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The Left 4 Dead 2 Boycott Is Dead [Valve]

October 14th, 2009

Vocal Left 4 Dead 2 detractors and founders of the boycott against the game, Agent of Chaos and Walking_Dead, will be putting an end to the group established to protest the sequel as of next week. Why the concession?

"We have accomplished everything we can on our manifesto," wrote Agent of Chaos on the group's Steam Community space. "We've been dealing with Valve ever since our group started, then we met them in-person and now we're at the point of concluding our discussions. Our goal wasn't to steer people away from L4D2, it was to get Valve's attention and have them support original L4D. We succeeded and that's where our mission ends; nothing more or less."

The duo sound more like evangelists at this point, having personally met with Valve and shown what the future of Left 4 Dead holds. The two appear to finally be on board with this whole Left 4 Dead 2 thing.

"The boycott has served its purpose and it is now up to you all as individuals to decide what is right for you," writes boycott co-founder Walking_Dead in a follow up. "As a collective we have done more than achieve a few goals, we have paved the way for Developer-Community relations in the future. No matter what the press or other gamers say, we have made an indelible mark upon the future of this industry. You should all be proud, we certainly are."

It really warms the heart, doesn't it?

Initium, ad Finem [Steam Community]



Tags: left 4 dead 2, PC, steam, valve, Xbox 360

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