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	<title>Left 4 Dead 2 Cheats and More! &#187; Team Fortress 2</title>
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		<title>Mod adds Travis Touchdown to Team Fortress 2, Left 4 Dead</title>
		<link>http://www.left4dead2cheats.com/2009/12/07/mod-adds-travis-touchdown-to-team-fortress-2-left-4-dead/</link>
		<comments>http://www.left4dead2cheats.com/2009/12/07/mod-adds-travis-touchdown-to-team-fortress-2-left-4-dead/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 22:00:00 +0000</pubDate>
		<dc:creator>Left 4 Dead Fan</dc:creator>
				<category><![CDATA[Left 4 Dead 2 News]]></category>
		<category><![CDATA[left 4 dead 2]]></category>
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		<category><![CDATA[Mod]]></category>
		<category><![CDATA[no-more-heroes]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[travis-touchdown]]></category>
		<category><![CDATA[valve]]></category>

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		<description><![CDATA[<div style="text-align:center"><em><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/travistouchdown_120709.jpg"><br />
</em></div>
<em><a href="http://www.joystiq.com/tag/no-more-heroes">No More Heroes</a>'</em> girl-crazy otaku protagonist, Travis Touchdown, must have found <a href="http://www.youtube.com/watch?v=G__z0pkwaBA">the Cosmic Key</a>, because he's crossed over into the world of Valve games -- specifically <em>Left 4 Dead </em>and <em>Team Fortress 2</em>. <br />
<br />
<a href="http://www.l4dmods.com/index.php?option=com_joomloads&#38;view=package&#38;Itemid=2&#38;packageId=885">The <em>L4D</em> mod</a> uses Travis to meet the game's quota for one leather-clad survivor, putting him, in his usual red jacket and <i>Pure White Lover Bizarre Jelly</i> T-shirt (but no beam katana), in the place of ultra-pessimist Francis. While an <em>L4D2</em> mod could address the lack of stabbing and cutting, it would seem mod creator ash_link <a href="http://dethklan.com/2009/10/left-4-dead-mod-travis-touchdown-released/">isn't a fan</a> of Valve's sequel, so, yeah ... that's probably not happening.<br />
<br />
The <a href="http://mechaware.net/tf2/travis/"><em>Team Fortress 2</em> mod</a> does about the same thing, replacing that game's Scout with a pint-sized, katana-wielding Touchdown. Head past the break to see for yourself. Seriously, <em>go watch the video now</em>.<br />
<br />
[Via <a href="http://www.destructoid.com/how-travis-met-zoey-no-more-heroes-invades-valve-world-157062.phtml">Destructoid</a>]<p><a href="http://www.joystiq.com/2009/12/07/mod-adds-travis-touchdown-to-team-fortress-2-left-4-dead/" rel="bookmark">Continue reading <em>Mod adds Travis Touchdown to Team Fortress 2, Left 4 Dead</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0"></a><a href="http://www.joystiq.com/2009/12/07/mod-adds-travis-touchdown-to-team-fortress-2-left-4-dead/">Mod adds Travis Touchdown to Team Fortress 2, Left 4 Dead</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Dec 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br /></p><h6 style="clear:both;padding:8px 0 0 0;height:2px;font-size:1px;border:0;margin:0;padding:0"></h6><a href="http://www.joystiq.com/2009/12/07/mod-adds-travis-touchdown-to-team-fortress-2-left-4-dead/" rel="bookmark" title="Permanent link to this entry">Permalink</a> &#124; <a href="http://www.joystiq.com/forward/19268411/" title="Send this entry to a friend via email">Email this</a> &#124; <a href="http://www.joystiq.com/2009/12/07/mod-adds-travis-touchdown-to-team-fortress-2-left-4-dead/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align:center"><em><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/travistouchdown_120709.jpg"><br>
</em></div>
<em><a href="http://www.joystiq.com/tag/no-more-heroes">No More Heroes</a>'</em> girl-crazy otaku protagonist, Travis Touchdown, must have found <a href="http://www.youtube.com/watch?v=G__z0pkwaBA">the Cosmic Key</a>, because he's crossed over into the world of Valve games -- specifically <em>Left 4 Dead </em>and <em>Team Fortress 2</em>. <br>
<br>
<a href="http://www.l4dmods.com/index.php?option=com_joomloads&amp;view=package&amp;Itemid=2&amp;packageId=885">The <em>L4D</em> mod</a> uses Travis to meet the game's quota for one leather-clad survivor, putting him, in his usual red jacket and <i>Pure White Lover Bizarre Jelly</i> T-shirt (but no beam katana), in the place of ultra-pessimist Francis. While an <em>L4D2</em> mod could address the lack of stabbing and cutting, it would seem mod creator ash_link <a href="http://dethklan.com/2009/10/left-4-dead-mod-travis-touchdown-released/">isn't a fan</a> of Valve's sequel, so, yeah ... that's probably not happening.<br>
<br>
The <a href="http://mechaware.net/tf2/travis/"><em>Team Fortress 2</em> mod</a> does about the same thing, replacing that game's Scout with a pint-sized, katana-wielding Touchdown. Head past the break to see for yourself. Seriously, <em>go watch the video now</em>.<br>
<br>
[Via <a href="http://www.destructoid.com/how-travis-met-zoey-no-more-heroes-invades-valve-world-157062.phtml">Destructoid</a>]<p><a href="http://www.joystiq.com/2009/12/07/mod-adds-travis-touchdown-to-team-fortress-2-left-4-dead/" rel="bookmark">Continue reading <em>Mod adds Travis Touchdown to Team Fortress 2, Left 4 Dead</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0"></a><a href="http://www.joystiq.com/2009/12/07/mod-adds-travis-touchdown-to-team-fortress-2-left-4-dead/">Mod adds Travis Touchdown to Team Fortress 2, Left 4 Dead</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Dec 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both"></p><h6 style="clear:both;padding:8px 0 0 0;height:2px;font-size:1px;border:0;margin:0;padding:0"></h6><a href="http://www.joystiq.com/2009/12/07/mod-adds-travis-touchdown-to-team-fortress-2-left-4-dead/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/19268411/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2009/12/07/mod-adds-travis-touchdown-to-team-fortress-2-left-4-dead/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		</item>
		<item>
		<title>Valve Brings &#8216;L4D2&#8242; And &#8216;Team Fortress 2&#8242; To Holiday Greeting Cards</title>
		<link>http://www.left4dead2cheats.com/2009/11/23/valve-brings-l4d2-and-team-fortress-2-to-holiday-greeting-cards/</link>
		<comments>http://www.left4dead2cheats.com/2009/11/23/valve-brings-l4d2-and-team-fortress-2-to-holiday-greeting-cards/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 21:00:21 +0000</pubDate>
		<dc:creator>Left 4 Dead Fan</dc:creator>
				<category><![CDATA[Left 4 Dead 2 News]]></category>
		<category><![CDATA[alexandria neonakis]]></category>
		<category><![CDATA[left 4 dead 2]]></category>
		<category><![CDATA[left-4-dead]]></category>
		<category><![CDATA[NEWS]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[valve]]></category>

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		<description><![CDATA[
Anyone having trouble deciding on a holiday greeting card to send out to their Xbox Live friend list this season should an easier search thanks to Valve expansion into the stationary market. "Left 4 Dead," "Left 4 Dead 2" and "Team Fortress 2" each ha...]]></description>
			<content:encoded><![CDATA[<p><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2009/11/cards.jpg" alt="Valve Holiday Cards"></p>
<p>Anyone having trouble deciding on a holiday greeting card to send out to their Xbox Live friend list this season should an easier search thanks to Valve expansion into the stationary market. "Left 4 Dead," "Left 4 Dead 2" and "Team Fortress 2" each have their own set available, featuring artwork by Alexandria Neonakis.</p>
<p>The cards run $15.95 for a pack of 10 with envelopes and are available through <a href="http://store.valvesoftware.com/index.html">The Valve Store</a>.</p>
<p>If Neonakis' name sounds familiar, it's probably because you've seen her home-grown creations in the past, which have included "<a href="http://frank05.critter.net/valentine_katamari.png">Katamari Damacy</a>" and "<a href="http://frank05.critter.net/valentine_Frostshock.jpg">World of Warcraft</a>" cards posted on her website. Valve seems to have recognized her talent and employed her thusly.</p>
<p>Images on the notes range from zombies adorned in Christmas tree lights to snipers dressed like snowmen, but all of them have Neonakis' signature feel of classic illustration with a touch of fannish appreciation. They're pretty much exactly what you'd want to send to any online friends that you primarily associate with over Steam or XBL.</p>
<p>According to the site, pre-orders entered now should ship at the end of November, so move quickly if you want to receive them in time to fill out and distribute for December.</p>
<p><em>What do you think of Valve's new line of holiday greeting cards? Which games would you like to see get a similar treatment? Share your thoughts in the comment section below.</em></p>]]></content:encoded>
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		<title>Newell, in Australia, on &#8216;Entertainment as a Service&#8217; [Valve]</title>
		<link>http://www.left4dead2cheats.com/2009/10/13/newell-in-australia-on-entertainment-as-a-service-valve/</link>
		<comments>http://www.left4dead2cheats.com/2009/10/13/newell-in-australia-on-entertainment-as-a-service-valve/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 03:30:00 +0000</pubDate>
		<dc:creator>Left 4 Dead Fan</dc:creator>
				<category><![CDATA[Left 4 Dead 2 News]]></category>
		<category><![CDATA[Clips]]></category>
		<category><![CDATA[Gabe Newell]]></category>
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		<description><![CDATA[<p><embed src="http://www.youtube.com/v/ENFKtspoH-s&#38;hl=en&#38;fs=1&#38;fmt=22" allowFullScreen="true" width="500" height="308" allowScriptAccess="never" wmode="transparent" type="application/x-shockwave-flash"></embed> In this video, the Valve boss <a title="Click here to read more posts tagged GABE NEWELL" href="http://kotaku.com/tag/gabe-newell/">Gabe Newell</a> takes questions at the Park Hyatt Hotel in Sydney and discusses support for <a title="Click here to read more posts tagged LEFT 4 DEAD" href="http://kotaku.com/tag/left-4-dead/">Left 4 Dead</a> and why he honored the deal to fly to Australia to see a modder's campaign</p> <p>Newell was asked about support for Left 4 Dead and <a title="Click here to read more posts tagged LEFT 4 DEAD 2" href="http://kotaku.com/tag/left-4-dead-2/">Left 4 Dead 2</a>, relative to other Valve titles, and the chief offered that "Team Fortress is the benchmark and that's the level we intend to bring all products to.</p> <blockquote><p> We're going through transition, which I think is interesting. We call it "entertainment as a service" and Team Fortress is furthest along, in terms of rapid regular updates, and moving into movies with the 'Meet the Team' shorts, as well as we're starting to do some stuff with comics. So, Team Fortress is really the model that the rest of our products are gonna be following as we move ahead.</p></blockquote> <p>As to why he honored modder Joe W-A's request to get down to Brisbane and see his Left 4 Dead campaign:</p> <blockquote><p>We recognize that we really are part of this community. We talk about it a lot, that we're not up here and the community's down here, and the games snowflake in. We really are part of it. We look to that community to see what we should do. ... It was pretty clear that this was one of those things that the community fell in love with the idea. They wanted us to come down here and meet with Joe and give him feedback. And in our experience, it's been very bad idea when we get such a clear signal from pc gaming community, if we ignore it.</p></blockquote> <p><a href="http://www.youtube.com/watch?v=ENFKtspoH-s">Fly Gabe Newell - Gabe Q&#38;A - Part One</a> [YouTube, from Joe W-A]</p> <br style="clear:both">
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			<content:encoded><![CDATA[<p><embed src="http://www.youtube.com/v/ENFKtspoH-s&amp;hl=en&amp;fs=1&amp;fmt=22" allowFullScreen="true" width="500" height="308" allowScriptAccess="never" wmode="transparent" type="application/x-shockwave-flash"></embed> In this video, the Valve boss <a title="Click here to read more posts tagged GABE NEWELL" href="http://kotaku.com/tag/gabe-newell/">Gabe Newell</a> takes questions at the Park Hyatt Hotel in Sydney and discusses support for <a title="Click here to read more posts tagged LEFT 4 DEAD" href="http://kotaku.com/tag/left-4-dead/">Left 4 Dead</a> and why he honored the deal to fly to Australia to see a modder's campaign</p> <p>Newell was asked about support for Left 4 Dead and <a title="Click here to read more posts tagged LEFT 4 DEAD 2" href="http://kotaku.com/tag/left-4-dead-2/">Left 4 Dead 2</a>, relative to other Valve titles, and the chief offered that "Team Fortress is the benchmark and that's the level we intend to bring all products to.</p> <blockquote><p> We're going through transition, which I think is interesting. We call it "entertainment as a service" and Team Fortress is furthest along, in terms of rapid regular updates, and moving into movies with the 'Meet the Team' shorts, as well as we're starting to do some stuff with comics. So, Team Fortress is really the model that the rest of our products are gonna be following as we move ahead.</p></blockquote> <p>As to why he honored modder Joe W-A's request to get down to Brisbane and see his Left 4 Dead campaign:</p> <blockquote><p>We recognize that we really are part of this community. We talk about it a lot, that we're not up here and the community's down here, and the games snowflake in. We really are part of it. We look to that community to see what we should do. ... It was pretty clear that this was one of those things that the community fell in love with the idea. They wanted us to come down here and meet with Joe and give him feedback. And in our experience, it's been very bad idea when we get such a clear signal from pc gaming community, if we ignore it.</p></blockquote> <p><a href="http://www.youtube.com/watch?v=ENFKtspoH-s">Fly Gabe Newell - Gabe Q&amp;A - Part One</a> [YouTube, from Joe W-A]</p> <br style="clear:both">
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