Posts Tagged ‘steam’

The Left 4 Dead 2 Boycott Is Dead [Valve]

October 14th, 2009

Vocal Left 4 Dead 2 detractors and founders of the boycott against the game, Agent of Chaos and Walking_Dead, will be putting an end to the group established to protest the sequel as of next week. Why the concession?

"We have accomplished everything we can on our manifesto," wrote Agent of Chaos on the group's Steam Community space. "We've been dealing with Valve ever since our group started, then we met them in-person and now we're at the point of concluding our discussions. Our goal wasn't to steer people away from L4D2, it was to get Valve's attention and have them support original L4D. We succeeded and that's where our mission ends; nothing more or less."

The duo sound more like evangelists at this point, having personally met with Valve and shown what the future of Left 4 Dead holds. The two appear to finally be on board with this whole Left 4 Dead 2 thing.

"The boycott has served its purpose and it is now up to you all as individuals to decide what is right for you," writes boycott co-founder Walking_Dead in a follow up. "As a collective we have done more than achieve a few goals, we have paved the way for Developer-Community relations in the future. No matter what the press or other gamers say, we have made an indelible mark upon the future of this industry. You should all be proud, we certainly are."

It really warms the heart, doesn't it?

Initium, ad Finem [Steam Community]



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Newell, in Australia, on ‘Entertainment as a Service’ [Valve]

October 13th, 2009

In this video, the Valve boss Gabe Newell takes questions at the Park Hyatt Hotel in Sydney and discusses support for Left 4 Dead and why he honored the deal to fly to Australia to see a modder's campaign

Newell was asked about support for Left 4 Dead and Left 4 Dead 2, relative to other Valve titles, and the chief offered that "Team Fortress is the benchmark and that's the level we intend to bring all products to.

We're going through transition, which I think is interesting. We call it "entertainment as a service" and Team Fortress is furthest along, in terms of rapid regular updates, and moving into movies with the 'Meet the Team' shorts, as well as we're starting to do some stuff with comics. So, Team Fortress is really the model that the rest of our products are gonna be following as we move ahead.

As to why he honored modder Joe W-A's request to get down to Brisbane and see his Left 4 Dead campaign:

We recognize that we really are part of this community. We talk about it a lot, that we're not up here and the community's down here, and the games snowflake in. We really are part of it. We look to that community to see what we should do. ... It was pretty clear that this was one of those things that the community fell in love with the idea. They wanted us to come down here and meet with Joe and give him feedback. And in our experience, it's been very bad idea when we get such a clear signal from pc gaming community, if we ignore it.

Fly Gabe Newell - Gabe Q&A - Part One [YouTube, from Joe W-A]



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Left 4 Dead PC patch reclosing doors in ‘Crash Course’ DLC [update]

October 11th, 2009

Aside from fixing pressing issues like "campaign image not updating correctly when creating a lobby" and increasing "the reliability of the Steam Group server display," Valve's recently released PC patch updates a crucial issue with Left 4 Dead's latest DLC: keeping doors closed. Apparently, during Versus mode in the game's "Crash Course" DLC, players were able to release teammates from "rescue closets," assuredly stopping rampant R. Kelly syndrome. The game may be fixed, but will that cure your urge to micturate on people? Only time will tell.

Gallery: Left 4 Dead

JoystiqLeft 4 Dead PC patch reclosing doors in 'Crash Course' DLC [update] originally appeared on Joystiq on Sun, 11 Oct 2009 14:30:00 EST. Please see our terms for use of feeds.

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Left 4 Dead 2 Gets “Realism” Mode For Hardcore Zombie Killers [Valve]

October 8th, 2009

For players who find "expert" difficulty too easy in Left 4 Dead, it appears that Valve is upping the challenge for the sequel with "Realism" mode, a game modifier that made an unplanned appearance last night.

The folks at 1UP spotted the Realism modifier nestled away in one of the game's options, then squeezed Valve for details. According to marketing VP Doug Lombardi, Realism is designed for the Left 4 Dead 2 player more skilled, more masochistic than Valve's own testers.

How it's different, exactly, Lombardi wouldn't elaborate. But one might assume that Realism makes the infected in L4D2 act more like their real-world counterparts, requiring headshots to properly dispatch of the game's zombie hordes. That's just a guess, though.

Valve's other Left 4 Dead 2 reveal from last night's event, the "Scavenge" gameplay mode, can be read in more detail. With the game due out November 17th, expect Realism and the rest of the game's well-kept secrets to be revealed soon.

Left 4 Dead 2 Preview [1UP]



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Left 4 Dead 2 Demo Details Clarified

September 25th, 2009
Valve has cleared up one of the two mysteries surrounding the Left 4 Dead 2 demo announcement, confirming to Shacknews that the demo will be exclusive to both Steam and Xbox 360 pre-order customers on October 27.

The company did not clarify if the later public demo will be released the following week on November 3, as some retailers are reporting. We'll report back when we find out. Tags: , , , ,

LEFT 4 DEAD CRASH COURSE AVAILABLE SEPT 29

September 23rd, 2009
September 23, 2009 - Valve, creators of best-selling game franchises (such as Half-Life, Portal, Team Fortress, and Counter-Strike) and leading technologies (such as Steam and Source), today announced that Crash Course -- the second downloadable content (DLC) update for its co-operative zombie thriller, Left 4 Dead (L4D) -- will be made available worldwide on September 29 on Xbox 360 and PC.

Crash Course delivers new single-player, multiplayer and co-operative gameplay to both platforms, and bridges the gap between the end of the "No Mercy" campaign and the beginning of "Death Toll" in the original game.

While containing both Survival maps and a Co-operative Campaign, the primary goal of Crash Course is to deliver a complete Versus mode experience in just 30 minutes, resulting in a streamlined version of the game's existing Versus campaigns. A recharge timer for infected teammates has also been added, and item spawn behavior has changed for more balanced gameplay.

Left 4 Dead is an action horror game from Valve that blends the social entertainment experience of multiplayer games such as Counter-Strike and Team Fortress with the dramatic, narrative experience made popular in single player action game classics such as the Half-Life series of games. Released in November of 2008, L4D has earned over 50 industry awards from outlets around the world and sold almost 3 million copies worldwide.

For more information, please visit www.l4d.com.

September 23rd, 2009 04:33 PM

Read the full article at Steampowered.com
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Buy Left 4 Dead for $29.99

August 31st, 2009

has dropped the price on , but only the version through . You can pick it up for $29.99 right now by clicking here.

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Left 4 Dead Achievements (Steam/PC)

November 16th, 2008

Complete each condition to get the allotted Achievement. / are different than the 360 version, here’s the list:
» More: Left 4 Dead Achievements (Steam/PC)

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