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	<title>Left 4 Dead 2 Cheats and More! &#187; steam</title>
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	<link>http://www.left4dead2cheats.com</link>
	<description>Left 4 Dead 2 and Left 4 Dead</description>
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		<title>Valve apologizes for banning over 12,000 legit Modern Warfare 2 players</title>
		<link>http://www.left4dead2cheats.com/2010/07/27/valve-apologizes-for-banning-over-12000-legit-modern-warfare-2-players/</link>
		<comments>http://www.left4dead2cheats.com/2010/07/27/valve-apologizes-for-banning-over-12000-legit-modern-warfare-2-players/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 18:45:00 +0000</pubDate>
		<dc:creator>Left 4 Dead Fan</dc:creator>
				<category><![CDATA[Left 4 Dead 2 News]]></category>
		<category><![CDATA[ban]]></category>
		<category><![CDATA[cheating]]></category>
		<category><![CDATA[Gabe Newell]]></category>
		<category><![CDATA[infinity-ward]]></category>
		<category><![CDATA[Modern-Warfare-2]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

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		<description><![CDATA[
The anti-cheating software embedded in Valve's Steamworks platform recently took on a mind of its own, banning over 12,000 non-cheating Modern Warfare 2 players over the past two weeks. The cause for its insatiable ban lust? Valve president Gabe Newel...]]></description>
			<content:encoded><![CDATA[<div style="text-align:center"><a href="http://www.joystiq.com/2010/07/27/valve-apologizes-for-banning-over-12-000-legit-modern-warfare-2/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/530-resurgencesp3pc.jpg"></a></div>
The anti-cheating software embedded in Valve's Steamworks platform recently took on a mind of its own, banning over 12,000 non-cheating <a href="http://www.joystiq.com/game/modern-warfare-2"><em>Modern Warfare 2</em></a> players over the past two weeks. The cause for its insatiable ban lust? Valve president Gabe Newell <a href="http://www.shacknews.com/onearticle.x/64897">explained in an email</a> to those affected, "the problem was that Steam would fail a signature check between the disk version of a DLL and a latent memory version." See, we were <em>just thinking</em> that that had something to do with it.<br>
<br>
Newell begged pardon for the erroneous bans, adding "this was our mistake, and I apologize for any frustration or angst it may have caused you." An apology and a swift reversal of the ban aren't all that these users will receive -- Newell promised a giftable copy of <em>Left 4 Dead 2</em> to all those affected, as well as one copy for themselves, provided they don't already have it. <br>
<br>
[Thanks to everyone who sent this in!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0"></a><a href="http://www.joystiq.com/2010/07/27/valve-apologizes-for-banning-over-12-000-legit-modern-warfare-2/">Valve apologizes for banning over 12,000 legit Modern Warfare 2 players</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Jul 2010 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both"></p><h6 style="clear:both;padding:8px 0 0 0;height:2px;font-size:1px;border:0;margin:0;padding:0"></h6><a href="http://www.joystiq.com/2010/07/27/valve-apologizes-for-banning-over-12-000-legit-modern-warfare-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/19570248/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2010/07/27/valve-apologizes-for-banning-over-12-000-legit-modern-warfare-2/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Steam launches in-game Prima strategy guides</title>
		<link>http://www.left4dead2cheats.com/2010/05/21/steam-launches-in-game-prima-strategy-guides/</link>
		<comments>http://www.left4dead2cheats.com/2010/05/21/steam-launches-in-game-prima-strategy-guides/#comments</comments>
		<pubDate>Sat, 22 May 2010 06:15:00 +0000</pubDate>
		<dc:creator>Left 4 Dead Fan</dc:creator>
				<category><![CDATA[Left 4 Dead 2 News]]></category>
		<category><![CDATA[prima]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[strategy-guides]]></category>
		<category><![CDATA[valve]]></category>

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		<description><![CDATA[
You're likely accustomed to hearing a certain pitch when purchasing a game at GameStop. It goes like this: "Would you like to buy the strategy guide for this too?" And, of course, you have your canned response. Something like, "The answer is still no ...]]></description>
			<content:encoded><![CDATA[<div style="text-align:center"><a href="http://store.steampowered.com/news/3847/"><img hspace="0" height="326" border="1" width="580" vspace="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/l4d-prima.jpg" alt=""></a></div>
You're likely accustomed to hearing a certain pitch when purchasing a game at GameStop. It goes like this: "Would you like to buy the strategy guide for this too?" And, of course, you have your canned response. Something like, "The answer is <em>still</em> no -- just like last week and the week before that, and every other time I've been in this <em>stinking store</em>, Mike." Or perhaps just, "No, thank you." <br>
<br>
Now, thanks to the wonders of the internet, you can play out this same dramatic non-transaction <em>online</em>. Valve has <a href="http://store.steampowered.com/news/3847/">announced</a> that digital versions of Prima strategy guides are now being sold through Steam. Readable inside or outside of the games, the guides include the expected tips and tricks. Unlike their printed counterparts, they also include videos.<br>
<br>
To celebrate the launch of Prima guides on Steam, the first set -- including <em>Splinter Cell Coviction</em>, <em>Battlefield: Bad Company 2</em>, <em>Left 4 Dead 2</em>, <em>Just Cause 2</em>, <em>Dragon Age: Origins</em> and <em>Dragon Age: Awakening</em> -- can be purchased for $10 per guide, 50 percent off the normal $20 price.<br>
<br>
In other news, we'd like to announce the continued existence of one digital strategy guide search engine. This innovative service lets users search for almost <em>any </em>game ever created and includes guides, videos and even historical information. The best part: It's <em>absolutely free</em>. Just follow <a href="http://www.google.com/">this link</a> and start searching!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0"></a><a href="http://www.joystiq.com/2010/05/22/steam-launches-in-game-prima-strategy-guides/">Steam launches in-game Prima strategy guides</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 22 May 2010 01:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both"></p><h6 style="clear:both;padding:8px 0 0 0;height:2px;font-size:1px;border:0;margin:0;padding:0"></h6><a href="http://store.steampowered.com/news/3847/">Read</a> | <a href="http://www.joystiq.com/2010/05/22/steam-launches-in-game-prima-strategy-guides/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/19486941/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2010/05/22/steam-launches-in-game-prima-strategy-guides/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Latest L4D2 mutation is for gnome lovers</title>
		<link>http://www.left4dead2cheats.com/2010/05/14/latest-l4d2-mutation-is-for-gnome-lovers/</link>
		<comments>http://www.left4dead2cheats.com/2010/05/14/latest-l4d2-mutation-is-for-gnome-lovers/#comments</comments>
		<pubDate>Sat, 15 May 2010 00:30:00 +0000</pubDate>
		<dc:creator>Left 4 Dead Fan</dc:creator>
				<category><![CDATA[Left 4 Dead 2 News]]></category>
		<category><![CDATA[left 4 dead 2]]></category>
		<category><![CDATA[left-4-dead]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

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		<description><![CDATA[Valve has announced the latest mutation game mode in Left 4 Dead 2: Last Gnome on Earth. In order to win, the survivors simply have to carry the garden gnome through any of the single-player campaigns. There's a catch though: the Infected will immediat...]]></description>
			<content:encoded><![CDATA[<a href="http://www.l4d.com/blog/post.php?id=3824"><img hspace="0" height="115" border="0" width="225" vspace="0" align="right" alt="" style="padding-left:5px" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/gnome-1-1273872726.jpg"></a><a href="http://www.l4d.com/blog/post.php?id=3824">Valve</a> has announced the latest mutation game mode in <a href="http://joystiq.com/tag/left-4-dead-2"><em>Left 4 Dead 2</em></a>: Last Gnome on Earth. In order to win, the survivors simply have to carry the garden gnome through any of the single-player campaigns. There's a catch though: the Infected will immediately swarm on anyone carrying the gnome. Valve also warns players to be careful setting the gnome down as "a boomer explosion will send him flying." The mutation is only available in campaign mode.<br>
<br>
Valve also added that Realism Vs mode, <a href="http://www.joystiq.com/2010/05/07/left-4-dead-2-gets-permanent-realism-vs-mode-new-weekly-mutatio/">as promised</a>, will become permanent starting next week for everyone that owns "<a href="http://www.joystiq.com/tag/the-passing">The Passing</a>" DLC. Furthermore, one of the mutations released so far will make a comeback next week, with Valve noting that the mutation will be voted in by players. The candidates include Follow the Liter, Bleed Out and this week's mutation, Last Gnome on Earth. Finally, Valve will be playing <em>Left 4 Dead 2</em> with the community this weekend. Check out a list of Steam and Xbox Live gamertags the team will be using after the break.<p><a href="http://www.joystiq.com/2010/05/14/latest-l4d2-mutation-is-for-gnome-lovers/" rel="bookmark">Continue reading <em>Latest L4D2 mutation is for gnome lovers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0"></a><a href="http://www.joystiq.com/2010/05/14/latest-l4d2-mutation-is-for-gnome-lovers/">Latest L4D2 mutation is for gnome lovers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 May 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both"></p><h6 style="clear:both;padding:8px 0 0 0;height:2px;font-size:1px;border:0;margin:0;padding:0"></h6><a href="http://www.l4d.com/blog/post.php?id=3824">Read</a> | <a href="http://www.joystiq.com/2010/05/14/latest-l4d2-mutation-is-for-gnome-lovers/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/19478242/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2010/05/14/latest-l4d2-mutation-is-for-gnome-lovers/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Left 4 Dead 2 is half-off on Steam through Thursday</title>
		<link>http://www.left4dead2cheats.com/2010/03/23/left-4-dead-2-is-half-off-on-steam-through-thursday/</link>
		<comments>http://www.left4dead2cheats.com/2010/03/23/left-4-dead-2-is-half-off-on-steam-through-thursday/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 03:00:00 +0000</pubDate>
		<dc:creator>Left 4 Dead Fan</dc:creator>
				<category><![CDATA[Left 4 Dead 2 News]]></category>
		<category><![CDATA[deals]]></category>
		<category><![CDATA[left 4 dead 2]]></category>
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		<description><![CDATA[<div style="text-align:center"><a href="http://store.steampowered.com/news/3635/"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/left4dead2580hor.jpg"></a></div>
Valve's at it again with <a href="http://store.steampowered.com/news/3635/">another midweek sale</a>, this time carefully trimming 50 percent off the price of its latest, <a href="http://www.joystiq.com/tag/left-4-dead-2"><em>Left 4 Dead 2</em></a>. This brings the game down to the very decent price of $25, until Thursday, March 25 at 4pm PDT -- leaving you ample dollars and cents to stock up on additional ammo for the <em>real</em> zombie apocalypse that will no doubt one day happen. Seriously, <em>it's gonna happen</em>.<br />
<br />
But, we digress. If digital distribution isn't your thing, <em>L4D2</em> is also <a href="http://www.joystiq.com/2010/03/23/left-4-dead-2-discounted-on-amazon-today/">on sale on Amazon</a> today, allowing you to get a physical copy of the game on either the Xbox 360 or PC for the same price. For once, beggars <em>can</em> be choosers!<br />
<br />
[Thanks to everyone who sent this in]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0"></a><a href="http://www.joystiq.com/2010/03/23/left-4-dead-2-is-half-off-on-steam-through-thursday/">Left 4 Dead 2 is half-off on Steam through Thursday</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 23 Mar 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both"></p><h6 style="clear:both;padding:8px 0 0 0;height:2px;font-size:1px;border:0;margin:0;padding:0"></h6><a href="http://store.steampowered.com/news/3635/">Read</a> &#124; <a href="http://www.joystiq.com/2010/03/23/left-4-dead-2-is-half-off-on-steam-through-thursday/" rel="bookmark" title="Permanent link to this entry">Permalink</a> &#124; <a href="http://www.joystiq.com/forward/19411546/" title="Send this entry to a friend via email">Email this</a> &#124; <a href="http://www.joystiq.com/2010/03/23/left-4-dead-2-is-half-off-on-steam-through-thursday/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<div style="text-align:center"><a href="http://store.steampowered.com/news/3635/"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/left4dead2580hor.jpg"></a></div>
Valve's at it again with <a href="http://store.steampowered.com/news/3635/">another midweek sale</a>, this time carefully trimming 50 percent off the price of its latest, <a href="http://www.joystiq.com/tag/left-4-dead-2"><em>Left 4 Dead 2</em></a>. This brings the game down to the very decent price of $25, until Thursday, March 25 at 4pm PDT -- leaving you ample dollars and cents to stock up on additional ammo for the <em>real</em> zombie apocalypse that will no doubt one day happen. Seriously, <em>it's gonna happen</em>.<br>
<br>
But, we digress. If digital distribution isn't your thing, <em>L4D2</em> is also <a href="http://www.joystiq.com/2010/03/23/left-4-dead-2-discounted-on-amazon-today/">on sale on Amazon</a> today, allowing you to get a physical copy of the game on either the Xbox 360 or PC for the same price. For once, beggars <em>can</em> be choosers!<br>
<br>
[Thanks to everyone who sent this in]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0"></a><a href="http://www.joystiq.com/2010/03/23/left-4-dead-2-is-half-off-on-steam-through-thursday/">Left 4 Dead 2 is half-off on Steam through Thursday</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 23 Mar 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both"></p><h6 style="clear:both;padding:8px 0 0 0;height:2px;font-size:1px;border:0;margin:0;padding:0"></h6><a href="http://store.steampowered.com/news/3635/">Read</a> | <a href="http://www.joystiq.com/2010/03/23/left-4-dead-2-is-half-off-on-steam-through-thursday/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/19411546/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2010/03/23/left-4-dead-2-is-half-off-on-steam-through-thursday/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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		<title>Left 4 Dead 2&#8242;s Frying Pans Kill a Tank 3 Times Faster than Shotguns [Charts]</title>
		<link>http://www.left4dead2cheats.com/2010/01/03/left-4-dead-2s-frying-pans-kill-a-tank-3-times-faster-than-shotguns-charts/</link>
		<comments>http://www.left4dead2cheats.com/2010/01/03/left-4-dead-2s-frying-pans-kill-a-tank-3-times-faster-than-shotguns-charts/#comments</comments>
		<pubDate>Sun, 03 Jan 2010 19:00:00 +0000</pubDate>
		<dc:creator>Left 4 Dead Fan</dc:creator>
				<category><![CDATA[Left 4 Dead 2 News]]></category>
		<category><![CDATA[Charts]]></category>
		<category><![CDATA[left 4 dead 2]]></category>
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		<description><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_custom_1262457366252_view_320200_1_1262219136_01.jpg" width="500">Granted, this chart assumes the Tank is just standing there taking the abuse. Still, a Steam user found that 10 frying pan hits kill a Tank in nine seconds, compared to 30 blasts from a combat shotgun in 26 seconds.</p> <p>The forum user, Urik, found that It's not just the frying pan, any melee weapon is a 10-hit kill on a Tank, expert difficulty. You can go all honky-tonk man on him with 10 whacks from the git-tar if you like, which sounds even more absurd (and less durable) than the cookware. I've never done this, probably would never try to do it except as a last resort. I'm betting Tanky-poo, in actuality, makes it take longer than 9 seconds, though.</p> <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/view_320200_1_1262219136.jpg"><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_view_320200_1_1262219136.jpg" width="500"></a><a href="http://hellforge.gameriot.com/blogs/Hellforge/Left-4-Dead-2-Weapon-Effectiveness-vs-Tank"><br /> Left 4 Dead 2: Weapon Effectiveness vs Tank</a> [Hellforge]</p> <br style="clear:both">
<br style="clear:both">
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			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_custom_1262457366252_view_320200_1_1262219136_01.jpg" width="500">Granted, this chart assumes the Tank is just standing there taking the abuse. Still, a Steam user found that 10 frying pan hits kill a Tank in nine seconds, compared to 30 blasts from a combat shotgun in 26 seconds.</p> <p>The forum user, Urik, found that It's not just the frying pan, any melee weapon is a 10-hit kill on a Tank, expert difficulty. You can go all honky-tonk man on him with 10 whacks from the git-tar if you like, which sounds even more absurd (and less durable) than the cookware. I've never done this, probably would never try to do it except as a last resort. I'm betting Tanky-poo, in actuality, makes it take longer than 9 seconds, though.</p> <p><a rel="lytebox" href="http://cache.gawker.com/assets/images/9/2010/01/view_320200_1_1262219136.jpg"><img src="http://cache.gawker.com/assets/images/9/2010/01/500x_view_320200_1_1262219136.jpg" width="500"></a><a href="http://hellforge.gameriot.com/blogs/Hellforge/Left-4-Dead-2-Weapon-Effectiveness-vs-Tank"><br> Left 4 Dead 2: Weapon Effectiveness vs Tank</a> [Hellforge]</p> <br style="clear:both">
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		<title>Left 4 Dead 2 PC Patched Up Real Good, Xbox 360 Update &#8220;Later This Month&#8221; [Valve]</title>
		<link>http://www.left4dead2cheats.com/2009/12/10/left-4-dead-2-pc-patched-up-real-good-xbox-360-update-later-this-month-valve/</link>
		<comments>http://www.left4dead2cheats.com/2009/12/10/left-4-dead-2-pc-patched-up-real-good-xbox-360-update-later-this-month-valve/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 23:20:00 +0000</pubDate>
		<dc:creator>Left 4 Dead Fan</dc:creator>
				<category><![CDATA[Left 4 Dead 2 News]]></category>
		<category><![CDATA[left 4 dead 2]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_l4d2patch.jpg" width="500">Valve has put forth a new update for the PC version of <a title="Click here to read more posts tagged #left4dead2" href="http://kotaku.com/tag/left4dead2/">Left 4 Dead 2</a>, fixing up a long list of outstanding bugs, tweaking gameplay and much much more. Expect the same fixes "later this month," <a title="Click here to read more posts tagged #xbox360" href="http://kotaku.com/tag/xbox360/">Xbox 360</a> players.</p> <p>Most of the changes appear to be relatively small, somewhat reducing the effectiveness of the Spitter in some circumstances, but not by much. A less specific updating of Special Infected hit boxes is also included, but how they were updated, we're not yet sure.</p> <p><strong>Update:</strong> Yes, we are sure. This <a href="http://forums.steampowered.com/forums/showthread.php?t=1049552">Steam forum thread</a> illustrates the differences between the old and new hit boxes for the Charger, Jockey and Spitter.</p> <p>Here's the full list of changes.</p> <ul> <li>Changed rules for ghost placement in Scavenge Mode</li> <li>Player controlled Special Infected are no longer forced to un-crouch and lock strafe when they crouch attack</li> <li>Spitter spit that damages players on a moving elevator will now fizzle quickly</li> <li>Allow the survivor and infected to rotate the camera yaw while being attacked by a Charger or Smoker</li> <li>Smoker that has dragged a survivor to the end now gets the same cinematic flashlight as the Hunter and Charger</li> <li>Fixed a crash in physics</li> <li>Updated the Charger's hit boxes</li> <li>Updated the Jockey's hit boxes</li> <li>Updated the Spitter's hit boxes</li> <li>Fixed player health on being revived after a Charger slam over a high ledge</li> <li>Fixed versus scores not resetting after a vote to change campaigns</li> <li>Fixed being able to use defibrillator on dead players who were far above or below you</li> <li>Fixed pink glow on dead survivors</li> <li>Fixed being able to hold crouch while incapped to get better weapon accuracy</li> <li>Fixed players pushing against some props causing them to accumulate downward velocity and then take falling damage when they let go of the forward key</li> <li>Fixed a case where an incapped survivor inside a rescue vehicle would trigger both the escape sequence and a round restart</li> <li>Fixed the helping hand from getting stuck when extended</li> </ul> <br />
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			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/12/500x_l4d2patch.jpg" width="500">Valve has put forth a new update for the PC version of <a title="Click here to read more posts tagged #left4dead2" href="http://kotaku.com/tag/left4dead2/">Left 4 Dead 2</a>, fixing up a long list of outstanding bugs, tweaking gameplay and much much more. Expect the same fixes "later this month," <a title="Click here to read more posts tagged #xbox360" href="http://kotaku.com/tag/xbox360/">Xbox 360</a> players.</p> <p>Most of the changes appear to be relatively small, somewhat reducing the effectiveness of the Spitter in some circumstances, but not by much. A less specific updating of Special Infected hit boxes is also included, but how they were updated, we're not yet sure.</p> <p><strong>Update:</strong> Yes, we are sure. This <a href="http://forums.steampowered.com/forums/showthread.php?t=1049552">Steam forum thread</a> illustrates the differences between the old and new hit boxes for the Charger, Jockey and Spitter.</p> <p>Here's the full list of changes.</p> <ul> <li>Changed rules for ghost placement in Scavenge Mode</li> <li>Player controlled Special Infected are no longer forced to un-crouch and lock strafe when they crouch attack</li> <li>Spitter spit that damages players on a moving elevator will now fizzle quickly</li> <li>Allow the survivor and infected to rotate the camera yaw while being attacked by a Charger or Smoker</li> <li>Smoker that has dragged a survivor to the end now gets the same cinematic flashlight as the Hunter and Charger</li> <li>Fixed a crash in physics</li> <li>Updated the Charger's hit boxes</li> <li>Updated the Jockey's hit boxes</li> <li>Updated the Spitter's hit boxes</li> <li>Fixed player health on being revived after a Charger slam over a high ledge</li> <li>Fixed versus scores not resetting after a vote to change campaigns</li> <li>Fixed being able to use defibrillator on dead players who were far above or below you</li> <li>Fixed pink glow on dead survivors</li> <li>Fixed being able to hold crouch while incapped to get better weapon accuracy</li> <li>Fixed players pushing against some props causing them to accumulate downward velocity and then take falling damage when they let go of the forward key</li> <li>Fixed a case where an incapped survivor inside a rescue vehicle would trigger both the escape sequence and a round restart</li> <li>Fixed the helping hand from getting stuck when extended</li> </ul> <br style="clear:both">
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		<title>Left 4 Dead 2 Demo Goes 4 Gold [Valve]</title>
		<link>http://www.left4dead2cheats.com/2009/11/03/left-4-dead-2-demo-goes-4-gold-valve/</link>
		<comments>http://www.left4dead2cheats.com/2009/11/03/left-4-dead-2-demo-goes-4-gold-valve/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 19:30:00 +0000</pubDate>
		<dc:creator>Left 4 Dead Fan</dc:creator>
				<category><![CDATA[Left 4 Dead 2 News]]></category>
		<category><![CDATA[left 4 dead 2]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>

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		<description><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_l4d2_demo.jpg" width="500"><a title="Click here to read more posts tagged #xboxlive" href="http://kotaku.com/tag/xboxlive/">Xbox Live</a> subscribers of Gold distinction can enjoy the <a title="Click here to read more posts tagged #xbox360" href="http://kotaku.com/tag/xbox360/">Xbox 360</a> <a title="Click here to read more posts tagged #left4dead2" href="http://kotaku.com/tag/left4dead2/">Left 4 Dead 2</a> demo as of right now. The 1.69 GB demo is yours for the downloading from Xbox Live Marketplace.</p> <p>Second-class Xbox Live Silver members will have to wait another week to get their hands on the Left 4 Dead sequel. But if you don't already have a Gold subscription, Left 4 Dead 2 probably isn't your thing. What are you going to do? Play single-player again and again? Let's be serious.</p> <p>The tiny taste of Left 4 Dead 2 features gameplay set in The Parish campaign, offering a preview of the game's new melee weapons and Special Infected.</p> <p>The PC version of the demo is still listed as "available now for those who pre-ordered via Steam or at participating retailers," which may change any second now.</p> <br />
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			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_l4d2_demo.jpg" width="500"><a title="Click here to read more posts tagged #xboxlive" href="http://kotaku.com/tag/xboxlive/">Xbox Live</a> subscribers of Gold distinction can enjoy the <a title="Click here to read more posts tagged #xbox360" href="http://kotaku.com/tag/xbox360/">Xbox 360</a> <a title="Click here to read more posts tagged #left4dead2" href="http://kotaku.com/tag/left4dead2/">Left 4 Dead 2</a> demo as of right now. The 1.69 GB demo is yours for the downloading from Xbox Live Marketplace.</p> <p>Second-class Xbox Live Silver members will have to wait another week to get their hands on the Left 4 Dead sequel. But if you don't already have a Gold subscription, Left 4 Dead 2 probably isn't your thing. What are you going to do? Play single-player again and again? Let's be serious.</p> <p>The tiny taste of Left 4 Dead 2 features gameplay set in The Parish campaign, offering a preview of the game's new melee weapons and Special Infected.</p> <p>The PC version of the demo is still listed as "available now for those who pre-ordered via Steam or at participating retailers," which may change any second now.</p> <br style="clear:both">
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		<title>The Left 4 Dead 2 Boycott Is Dead [Valve]</title>
		<link>http://www.left4dead2cheats.com/2009/10/14/the-left-4-dead-2-boycott-is-dead-valve/</link>
		<comments>http://www.left4dead2cheats.com/2009/10/14/the-left-4-dead-2-boycott-is-dead-valve/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 22:40:28 +0000</pubDate>
		<dc:creator>Left 4 Dead Fan</dc:creator>
				<category><![CDATA[Left 4 Dead 2 News]]></category>
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		<description><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/l4d2_boycott_rip.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_l4d2_boycott_rip.jpg" width="500"></a>Vocal <a title="Click here to read more posts tagged LEFT 4 DEAD 2" href="http://kotaku.com/tag/left-4-dead-2/">Left 4 Dead 2</a> detractors and founders of the boycott against the game, Agent of Chaos and Walking_Dead, will be putting an end to the group established to protest the sequel as of next week. Why the concession?</p> <p>"We have accomplished everything we can on our manifesto," wrote Agent of Chaos on the group's Steam Community space. "We've been dealing with Valve ever since our group started, then we met them in-person and now we're at the point of concluding our discussions. Our goal wasn't to steer people away from L4D2, it was to get Valve's attention and have them support original L4D. We succeeded and that's where our mission ends; nothing more or less."</p> <p>The duo sound more like evangelists at this point, having personally met with Valve and shown what the future of Left 4 Dead holds. The two appear to finally be on board with this whole Left 4 Dead 2 thing.</p> <p>"The boycott has served its purpose and it is now up to you all as individuals to decide what is right for you," writes boycott co-founder Walking_Dead in a follow up. "As a collective we have done more than achieve a few goals, we have paved the way for Developer-Community relations in the future. No matter what the press or other gamers say, we have made an indelible mark upon the future of this industry. You should all be proud, we certainly are."</p> <p>It really warms the heart, doesn't it?</p> <p><a href="http://steamcommunity.com/groups/L4D2boycott/announcements/detail/91356134662203323">Initium, ad Finem</a> [Steam Community]</p> <br style="clear:both">
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			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/l4d2_boycott_rip.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_l4d2_boycott_rip.jpg" width="500"></a>Vocal <a title="Click here to read more posts tagged LEFT 4 DEAD 2" href="http://kotaku.com/tag/left-4-dead-2/">Left 4 Dead 2</a> detractors and founders of the boycott against the game, Agent of Chaos and Walking_Dead, will be putting an end to the group established to protest the sequel as of next week. Why the concession?</p> <p>"We have accomplished everything we can on our manifesto," wrote Agent of Chaos on the group's Steam Community space. "We've been dealing with Valve ever since our group started, then we met them in-person and now we're at the point of concluding our discussions. Our goal wasn't to steer people away from L4D2, it was to get Valve's attention and have them support original L4D. We succeeded and that's where our mission ends; nothing more or less."</p> <p>The duo sound more like evangelists at this point, having personally met with Valve and shown what the future of Left 4 Dead holds. The two appear to finally be on board with this whole Left 4 Dead 2 thing.</p> <p>"The boycott has served its purpose and it is now up to you all as individuals to decide what is right for you," writes boycott co-founder Walking_Dead in a follow up. "As a collective we have done more than achieve a few goals, we have paved the way for Developer-Community relations in the future. No matter what the press or other gamers say, we have made an indelible mark upon the future of this industry. You should all be proud, we certainly are."</p> <p>It really warms the heart, doesn't it?</p> <p><a href="http://steamcommunity.com/groups/L4D2boycott/announcements/detail/91356134662203323">Initium, ad Finem</a> [Steam Community]</p> <br style="clear:both">
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		<title>Newell, in Australia, on &#8216;Entertainment as a Service&#8217; [Valve]</title>
		<link>http://www.left4dead2cheats.com/2009/10/13/newell-in-australia-on-entertainment-as-a-service-valve/</link>
		<comments>http://www.left4dead2cheats.com/2009/10/13/newell-in-australia-on-entertainment-as-a-service-valve/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 03:30:00 +0000</pubDate>
		<dc:creator>Left 4 Dead Fan</dc:creator>
				<category><![CDATA[Left 4 Dead 2 News]]></category>
		<category><![CDATA[Clips]]></category>
		<category><![CDATA[Gabe Newell]]></category>
		<category><![CDATA[left 4 dead 2]]></category>
		<category><![CDATA[left-4-dead]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[video]]></category>

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		<description><![CDATA[<p><embed src="http://www.youtube.com/v/ENFKtspoH-s&#38;hl=en&#38;fs=1&#38;fmt=22" allowFullScreen="true" width="500" height="308" allowScriptAccess="never" wmode="transparent" type="application/x-shockwave-flash"></embed> In this video, the Valve boss <a title="Click here to read more posts tagged GABE NEWELL" href="http://kotaku.com/tag/gabe-newell/">Gabe Newell</a> takes questions at the Park Hyatt Hotel in Sydney and discusses support for <a title="Click here to read more posts tagged LEFT 4 DEAD" href="http://kotaku.com/tag/left-4-dead/">Left 4 Dead</a> and why he honored the deal to fly to Australia to see a modder's campaign</p> <p>Newell was asked about support for Left 4 Dead and <a title="Click here to read more posts tagged LEFT 4 DEAD 2" href="http://kotaku.com/tag/left-4-dead-2/">Left 4 Dead 2</a>, relative to other Valve titles, and the chief offered that "Team Fortress is the benchmark and that's the level we intend to bring all products to.</p> <blockquote><p> We're going through transition, which I think is interesting. We call it "entertainment as a service" and Team Fortress is furthest along, in terms of rapid regular updates, and moving into movies with the 'Meet the Team' shorts, as well as we're starting to do some stuff with comics. So, Team Fortress is really the model that the rest of our products are gonna be following as we move ahead.</p></blockquote> <p>As to why he honored modder Joe W-A's request to get down to Brisbane and see his Left 4 Dead campaign:</p> <blockquote><p>We recognize that we really are part of this community. We talk about it a lot, that we're not up here and the community's down here, and the games snowflake in. We really are part of it. We look to that community to see what we should do. ... It was pretty clear that this was one of those things that the community fell in love with the idea. They wanted us to come down here and meet with Joe and give him feedback. And in our experience, it's been very bad idea when we get such a clear signal from pc gaming community, if we ignore it.</p></blockquote> <p><a href="http://www.youtube.com/watch?v=ENFKtspoH-s">Fly Gabe Newell - Gabe Q&#38;A - Part One</a> [YouTube, from Joe W-A]</p> <br style="clear:both">
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			<content:encoded><![CDATA[<p><embed src="http://www.youtube.com/v/ENFKtspoH-s&amp;hl=en&amp;fs=1&amp;fmt=22" allowFullScreen="true" width="500" height="308" allowScriptAccess="never" wmode="transparent" type="application/x-shockwave-flash"></embed> In this video, the Valve boss <a title="Click here to read more posts tagged GABE NEWELL" href="http://kotaku.com/tag/gabe-newell/">Gabe Newell</a> takes questions at the Park Hyatt Hotel in Sydney and discusses support for <a title="Click here to read more posts tagged LEFT 4 DEAD" href="http://kotaku.com/tag/left-4-dead/">Left 4 Dead</a> and why he honored the deal to fly to Australia to see a modder's campaign</p> <p>Newell was asked about support for Left 4 Dead and <a title="Click here to read more posts tagged LEFT 4 DEAD 2" href="http://kotaku.com/tag/left-4-dead-2/">Left 4 Dead 2</a>, relative to other Valve titles, and the chief offered that "Team Fortress is the benchmark and that's the level we intend to bring all products to.</p> <blockquote><p> We're going through transition, which I think is interesting. We call it "entertainment as a service" and Team Fortress is furthest along, in terms of rapid regular updates, and moving into movies with the 'Meet the Team' shorts, as well as we're starting to do some stuff with comics. So, Team Fortress is really the model that the rest of our products are gonna be following as we move ahead.</p></blockquote> <p>As to why he honored modder Joe W-A's request to get down to Brisbane and see his Left 4 Dead campaign:</p> <blockquote><p>We recognize that we really are part of this community. We talk about it a lot, that we're not up here and the community's down here, and the games snowflake in. We really are part of it. We look to that community to see what we should do. ... It was pretty clear that this was one of those things that the community fell in love with the idea. They wanted us to come down here and meet with Joe and give him feedback. And in our experience, it's been very bad idea when we get such a clear signal from pc gaming community, if we ignore it.</p></blockquote> <p><a href="http://www.youtube.com/watch?v=ENFKtspoH-s">Fly Gabe Newell - Gabe Q&amp;A - Part One</a> [YouTube, from Joe W-A]</p> <br style="clear:both">
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		<title>Left 4 Dead PC patch reclosing doors in &#8216;Crash Course&#8217; DLC [update]</title>
		<link>http://www.left4dead2cheats.com/2009/10/11/left-4-dead-pc-patch-reclosing-doors-in-crash-course-dlc-update/</link>
		<comments>http://www.left4dead2cheats.com/2009/10/11/left-4-dead-pc-patch-reclosing-doors-in-crash-course-dlc-update/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 19:30:00 +0000</pubDate>
		<dc:creator>Left 4 Dead Fan</dc:creator>
				<category><![CDATA[Left 4 Dead 2 News]]></category>
		<category><![CDATA[crash course]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[left-4-dead]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[steamworks]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[valve-software]]></category>
		<category><![CDATA[versus]]></category>

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		<description><![CDATA[<a href="http://store.steampowered.com/news/2926/"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/crashcoursewithbandaid580px.jpg"></a><br /> Aside from fixing pressing issues like "campaign image not updating correctly when creating a lobby" and increasing "the reliability of the Steam Group server display," Valve's recently released PC patch updates a crucial issue with <a href="http://www.joystiq.com/tag/left-4-dead"><em>Left 4 Dead</em></a>'s latest DLC: keeping doors closed. Apparently, during Versus mode in the game's "<a href="http://www.joystiq.com/tag/crash-course">Crash Course</a>" DLC, players were able to release teammates from "rescue closets," assuredly stopping rampant R. Kelly syndrome. The game may be fixed, but will that cure your urge to micturate on people? Only time will tell.<br /><div><p><strong>Gallery: <a href="http://www.joystiq.com/photos/left-4-dead/">Left 4 Dead</a></strong></p><a href="http://www.joystiq.com/photos/left-4-dead/2185784/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/crashcourse_final_1024px_thumbnail.jpg" alt="" title=""></a><a href="http://www.joystiq.com/photos/left-4-dead/920745/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/dsc_1207_thumbnail.jpg" alt="" title=""></a><a href="http://www.joystiq.com/photos/left-4-dead/920744/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/dsc_1206_thumbnail.jpg" alt="" title=""></a><a href="http://www.joystiq.com/photos/left-4-dead/920743/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/dsc_1209_thumbnail.jpg" alt="" title=""></a><a href="http://www.joystiq.com/photos/left-4-dead/920742/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/dsc_1204_thumbnail.jpg" alt="" title=""></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0"></a><a href="http://www.joystiq.com/2009/10/11/left-4-dead-pc-patch-opening-doors-in-crash-course-dlc/">Left 4 Dead PC patch reclosing doors in 'Crash Course' DLC [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 11 Oct 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both"></p><h6 style="clear:both;padding:8px 0 0 0;height:2px;font-size:1px;border:0;margin:0;padding:0"></h6><a href="http://store.steampowered.com/news/2926/">Read</a> &#124; <a href="http://www.joystiq.com/2009/10/11/left-4-dead-pc-patch-opening-doors-in-crash-course-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a> &#124; <a href="http://www.joystiq.com/forward/19191753/" title="Send this entry to a friend via email">Email this</a> &#124; <a href="http://www.joystiq.com/2009/10/11/left-4-dead-pc-patch-opening-doors-in-crash-course-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></description>
			<content:encoded><![CDATA[<a href="http://store.steampowered.com/news/2926/"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/crashcoursewithbandaid580px.jpg"></a><br> Aside from fixing pressing issues like "campaign image not updating correctly when creating a lobby" and increasing "the reliability of the Steam Group server display," Valve's recently released PC patch updates a crucial issue with <a href="http://www.joystiq.com/tag/left-4-dead"><em>Left 4 Dead</em></a>'s latest DLC: keeping doors closed. Apparently, during Versus mode in the game's "<a href="http://www.joystiq.com/tag/crash-course">Crash Course</a>" DLC, players were able to release teammates from "rescue closets," assuredly stopping rampant R. Kelly syndrome. The game may be fixed, but will that cure your urge to micturate on people? Only time will tell.<br><div><p><strong>Gallery: <a href="http://www.joystiq.com/photos/left-4-dead/">Left 4 Dead</a></strong></p><a href="http://www.joystiq.com/photos/left-4-dead/2185784/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/crashcourse_final_1024px_thumbnail.jpg" alt="" title=""></a><a href="http://www.joystiq.com/photos/left-4-dead/920745/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/dsc_1207_thumbnail.jpg" alt="" title=""></a><a href="http://www.joystiq.com/photos/left-4-dead/920744/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/dsc_1206_thumbnail.jpg" alt="" title=""></a><a href="http://www.joystiq.com/photos/left-4-dead/920743/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/dsc_1209_thumbnail.jpg" alt="" title=""></a><a href="http://www.joystiq.com/photos/left-4-dead/920742/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/dsc_1204_thumbnail.jpg" alt="" title=""></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0"></a><a href="http://www.joystiq.com/2009/10/11/left-4-dead-pc-patch-opening-doors-in-crash-course-dlc/">Left 4 Dead PC patch reclosing doors in 'Crash Course' DLC [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 11 Oct 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both"></p><h6 style="clear:both;padding:8px 0 0 0;height:2px;font-size:1px;border:0;margin:0;padding:0"></h6><a href="http://store.steampowered.com/news/2926/">Read</a> | <a href="http://www.joystiq.com/2009/10/11/left-4-dead-pc-patch-opening-doors-in-crash-course-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/19191753/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2009/10/11/left-4-dead-pc-patch-opening-doors-in-crash-course-dlc/#comments" title="View reader comments on this entry">Comments</a>]]></content:encoded>
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