Posts Tagged ‘PC’

Valve apologizes for banning over 12,000 legit Modern Warfare 2 players

July 27th, 2010
The anti-cheating software embedded in Valve's Steamworks platform recently took on a mind of its own, banning over 12,000 non-cheating Modern Warfare 2 players over the past two weeks. The cause for its insatiable ban lust? Valve president Gabe Newell explained in an email to those affected, "the problem was that Steam would fail a signature check between the disk version of a DLL and a latent memory version." See, we were just thinking that that had something to do with it.

Newell begged pardon for the erroneous bans, adding "this was our mistake, and I apologize for any frustration or angst it may have caused you." An apology and a swift reversal of the ban aren't all that these users will receive -- Newell promised a giftable copy of Left 4 Dead 2 to all those affected, as well as one copy for themselves, provided they don't already have it.

[Thanks to everyone who sent this in!]

JoystiqValve apologizes for banning over 12,000 legit Modern Warfare 2 players originally appeared on Joystiq on Tue, 27 Jul 2010 13:45:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments Tags: ban, cheating, Gabe Newell, infinity-ward, Modern-Warfare-2, PC, steam, valve

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Left 4 Dead 2′s latest mutation is nothing but swords

July 10th, 2010
The official Left 4 Dead 2 blog has posted the latest mutation to Valve's great zombie apocalypse simulation and it's ... swords. All swords, all the time. Hacking, slashing, slicing, dicing, piercing, thrusting -- you name it, you'll be doing it against the undead horde.

The post also has the results of the poll about players' favorite level finale, and Dark Carnival's Midnight Riders concert takes the win on Xbox 360, with The Parish's bridge traversal tying it for PC players. The worst? Unanimously, Hard Rain's boat wait is the pick (and we'd have to agree). Finally, the blog teases next week's mutation with the words "Hard Eight." That could only mean one thing: Get ready to star in an underrated Paul Thomas Anderson movie!

JoystiqLeft 4 Dead 2's latest mutation is nothing but swords originally appeared on Joystiq on Sat, 10 Jul 2010 07:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments Tags: l4d2, left 4 dead 2, Microsoft, mutation, PC, valve, xbox

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‘Wizard Of Oz’ Meets ‘Left 4 Dead’

April 14th, 2010

Wizard of Oz Left 4 Dead

Can't say this mash-up ever occurred to me, though, in hindsight, it seems sort of obvious. Four people from four different backgrounds trying to conquer a gauntlet to ensure their future survival. Whether they're up against flying monkeys or zombies, the challenge before them is still epic.

The image above was created for the "Character of the Week" contest on Concept Art and was collected by Super Punch in a much more viewable format. Hardly any of the "Oz" re-imaginings are video game related, but they're all extremely impressive and make me upset that the recent SyFy re-imagining was so terrible.

Here's the full shot of the poster, which really sells the "Left 4 Oz" motif.

Left 4 Dead Oz

Tags: left-4-dead, NEWS, PC, wizard of oz, Xbox 360

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‘Left 4 Dead’ DLC Spoilers Bring Out The Dead

March 22nd, 2010

Left 4 Dead 2

On the non-spoilery side of some new "Left 4 Dead" reveals, the upcoming "Left 4 Dead 2" DLC episode "Nobody Survives Forever" will directly relate to some upcoming "L4D1" DLC, and a comic book with bridge both stories. On the significantly more spoilery side of "NSF," however, you'll have to click on past the jump where I've placed the rest of the info, just in case some readers don't want to know about it.

"You'll run into 'Left 4 Dead 1' characters after they've just had this happen," Valve writer Chet Faliszek told GameTrailers TV. "After this we'll release 'Left 4 Dead 1' DLC, in which one of you will have to do what happens, and one of you will die."

Faliszek didn't name the fated party member, but he did say that the story between the unreleased DLC releases will be laid out in comic book form -- though it won't factor in choices and alternatives that show up in-game.

"And we'll actually have a comic book coming out between the two," he said. "It explains the idealized version of how it works out."

It sounds like you may have be able to choose who bites the bullet in the end, but should you choose to by the DLC, you'll be able to find out for yourself.

Do you like the linked DLC strategy for "L4D2" and "L4D1" that Valve is planning? Would you rather they stuck to 2? Share your thoughts in the comment section below.

Tags: ea, left 4 dead 2, left 4 dead 2: nobody survives forever, left-4-dead, NEWS, PC, valve, Xbox 360

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Motion Controlled Left 4 Dead 2 in Action [Clips]

January 9th, 2010

Yesterday Mike wrote up his impressions of a motion-control enabled version of Left 4 Dead 2 running on a PC with the help of Sixense TrueMotion wireless motion controllers.

Now take a gander at a Razer rep playing a bit of the game with the dual, black sticks.



Tags: Ces 2010, ces10, Clips, left 4 dead 2, PC, Razer, Sixense truemotion, Top

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Left 4 Dead 2′s Frying Pans Kill a Tank 3 Times Faster than Shotguns [Charts]

January 3rd, 2010

Granted, this chart assumes the Tank is just standing there taking the abuse. Still, a Steam user found that 10 frying pan hits kill a Tank in nine seconds, compared to 30 blasts from a combat shotgun in 26 seconds.

The forum user, Urik, found that It's not just the frying pan, any melee weapon is a 10-hit kill on a Tank, expert difficulty. You can go all honky-tonk man on him with 10 whacks from the git-tar if you like, which sounds even more absurd (and less durable) than the cookware. I've never done this, probably would never try to do it except as a last resort. I'm betting Tanky-poo, in actuality, makes it take longer than 9 seconds, though.


Left 4 Dead 2: Weapon Effectiveness vs Tank
[Hellforge]



Tags: Charts, left 4 dead 2, left-4-dead, PC, steam, Xbox 360

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Left 4 Dead 2 PC Patched Up Real Good, Xbox 360 Update “Later This Month” [Valve]

December 10th, 2009

Valve has put forth a new update for the PC version of Left 4 Dead 2, fixing up a long list of outstanding bugs, tweaking gameplay and much much more. Expect the same fixes "later this month," Xbox 360 players.

Most of the changes appear to be relatively small, somewhat reducing the effectiveness of the Spitter in some circumstances, but not by much. A less specific updating of Special Infected hit boxes is also included, but how they were updated, we're not yet sure.

Update: Yes, we are sure. This Steam forum thread illustrates the differences between the old and new hit boxes for the Charger, Jockey and Spitter.

Here's the full list of changes.

  • Changed rules for ghost placement in Scavenge Mode
  • Player controlled Special Infected are no longer forced to un-crouch and lock strafe when they crouch attack
  • Spitter spit that damages players on a moving elevator will now fizzle quickly
  • Allow the survivor and infected to rotate the camera yaw while being attacked by a Charger or Smoker
  • Smoker that has dragged a survivor to the end now gets the same cinematic flashlight as the Hunter and Charger
  • Fixed a crash in physics
  • Updated the Charger's hit boxes
  • Updated the Jockey's hit boxes
  • Updated the Spitter's hit boxes
  • Fixed player health on being revived after a Charger slam over a high ledge
  • Fixed versus scores not resetting after a vote to change campaigns
  • Fixed being able to use defibrillator on dead players who were far above or below you
  • Fixed pink glow on dead survivors
  • Fixed being able to hold crouch while incapped to get better weapon accuracy
  • Fixed players pushing against some props causing them to accumulate downward velocity and then take falling damage when they let go of the forward key
  • Fixed a case where an incapped survivor inside a rescue vehicle would trigger both the escape sequence and a round restart
  • Fixed the helping hand from getting stuck when extended


Tags: left 4 dead 2, PC, steam, valve, Xbox 360

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Get Ready for Even Freakier L4D2 Mods [Mods]

December 7th, 2009

The delayed SDK for Left 4 Dead 2 has been a bummer to that robust modding community, but now they have news that softens their disappointment: When it arrives, the kit will support custom survivors, infected, weapons, you name it.

L4DMods.com says it got a look at code detailing what can be expected in the release. Let's let them explain\:

Custom models are now supported and very much a reality now! And that includes survivors, special infected, common infected and weapons. Not only that, it seems the weapon functionality can also be edited. So what does this all mean? Well it means mappers can have custom survivors, special/common infected and entirely new weapons unique to just their campaigns (i.e map side modifications, NOT server side)! The L4D modding scene just got a little more interesting boys and girls.

What does this mean to you, the Left 4 Dead 2 PC player? Well, a whole lot more than just Nude Zoeys, I'd bet. Maybe nude jockey-Zoeys hybrids? It's a start.

L4D2 SDK Content Revealed! Custom Models a Reality [L4DMods via Evil Avatar]



Tags: left 4 dead 2, Mods, PC, Sdk, valve

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Sixteen-Player Co-Op Lets Survivors Outnumber Infected in L4D2 [Whoa]

November 23rd, 2009

Someone has figured out a way to host 16-player co-op in Left 4 Dead 2 on the PC, and as this video shows, it is pure mayhem, with survivors outnumbering infected during some parts of the game.

Plus, I mean, god damn, look how long it takes for everyone to get in the safe room.

Here's another video. I love the beginning, everyone running one after the other to the weapons table. As awesome as this looks, I bet it's pure hell to play. We're seeing the reason Valve capped this at four to a side, I think.



This is Why Left 4 Dead 2 is Limited to Four Players
[Hot Blooded Gaming]



Tags: Hacks, left 4 dead 2, left-4-dead, Mods, Multiplayer, PC, whoa

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Sadly, Jimmy Gibbs Jr. Did Not Survive The Zombie Apocalypse [PC]

November 18th, 2009

Those already knee-deep in Left 4 Dead 2's Southern undead will be familiar with Jimmy Gibbs Jr, who is only the greatest stock car racer of all time. Or shall we say, was.

Enterprising modder samm5506 was digging around in Left 4 Dead 2's code the other day when he stumbled upon a zombie model not found within the game itself. Dropping it into a level, he found it was none other than Mr. Jimmy Gibbs Jr. himself, who aside from being a particularly tough zombie, also brings out a few custom one-liners from the survivors, like Nick's "God damn that Jimmy Gibbs Jr.!".

To drop Gibbs into a game (PC version only, naturally), enable the console, then from the main menu enter these commands:

map atrium
sv_cheats 1
z_forcezombiemodelname common_male_jimmy
z_forcezombiemodel 1

Then have at him. The fact he's dead - and trying to bite your face off - makes stealing his car totally OK.

Hidden Jimmy Gibbs Zombie! :D [L4Dmods.com]



Tags: left 4 dead 2, Mods, NEWS, PC, valve

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