Posts Tagged ‘NEWS’

Valve Announces “The Sacrifice” DLC for Left 4 Dead 1 and 2

August 21st, 2010

Left 4 Dead

If you'll recall, when Valve released "The Passing" for Left 4 Dead 2 -- a downloadable add-on that brought back the survivors from the first Left 4 Dead...except for one who died at some point prior -- their plan was to eventually release a companion DLC showing the events that took the life of said survivor. Well now here it is: Valve has announced "The Sacrifice," a new DLC campaign that will be available for both the original Left 4 Dead and Left 4 Dead 2 as well.

Announced on GameTrailers TV, The Sacrifice will indeed show the events that L4D1's group went through before meeting up with L4D2's group in The Passing. And, yes, it will show how a certain survivor ultimately met their end.

But beyond that, while there is a certain canonical version of which character is supposed to die (a story that will also be told in a four-part digital comic that Valve intends to release before The Sacrifice), gamers will also be allowed to play out their own version of the events and choose which character they think should die in the end. And on top of the main new content, The Sacrifice will also add L4D1's "No Mercy" campaign into L4D2 as well.

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Valve Announces “The Sacrifice” DLC for Left 4 Dead 1 and 2

August 21st, 2010

Left 4 Dead

If you'll recall, when Valve released "The Passing" for Left 4 Dead 2 -- a downloadable add-on that brought back the survivors from the first Left 4 Dead...except for one who died at some point prior -- their plan was to eventually release a companion DLC showing the events that took the life of said survivor. Well now here it is: Valve has announced "The Sacrifice," a new DLC campaign that will be available for both the original Left 4 Dead and Left 4 Dead 2 as well.

Announced on GameTrailers TV, The Sacrifice will indeed show the events that L4D1's group went through before meeting up with L4D2's group in The Passing. And, yes, it will show how a certain survivor ultimately met their end.

But beyond that, while there is a certain canonical version of which character is supposed to die (a story that will also be told in a four-part digital comic that Valve intends to release before The Sacrifice), gamers will also be allowed to play out their own version of the events and choose which character they think should die in the end. And on top of the main new content, The Sacrifice will also add L4D1's "No Mercy" campaign into L4D2 as well.

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L4D2′s Realism Vs. Mode Becoming Permanent

May 8th, 2010

Left 4 Dead 2

Left 4 Dead 2's new "Mutations" system of game variants is just two weeks old, and already one variant is becoming a permanent option. Valve has announced that Realism Vs. mode, the very first Mutation initiated last week, will eventually becoming a permanent option in the game. Additionally, they also revealed the second Mutation for the game: Follow the Liter.

Realism Vs. mode -- which, as the name implies, is basically the Vs. mode with the realism options on, including non-glowing items, tougher zombies, etc. -- will become permanent after fans voted to keep the mode available. The final tally came out to 68 percent in favor of making the mode permanent, 21 percent against, and 11 percent having no opinion one way or the other. Valve didn't give a date for when the mode will be made permanent, but said they'd have more news next week.

Meanwhile, Valve also announced this week's new Mutation, Follow the Liter. In this iteration of Scavenge mode, only one group of gas cans will spawn at a time, meaning both the Survivors and the Infected know exactly where to go at all times.

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L4D2′s Realism Vs. Mode Becoming Permanent

May 8th, 2010

Left 4 Dead 2

Left 4 Dead 2's new "Mutations" system of game variants is just two weeks old, and already one variant is becoming a permanent option. Valve has announced that Realism Vs. mode, the very first Mutation initiated last week, will eventually becoming a permanent option in the game. Additionally, they also revealed the second Mutation for the game: Follow the Liter.

Realism Vs. mode -- which, as the name implies, is basically the Vs. mode with the realism options on, including non-glowing items, tougher zombies, etc. -- will become permanent after fans voted to keep the mode available. The final tally came out to 68 percent in favor of making the mode permanent, 21 percent against, and 11 percent having no opinion one way or the other. Valve didn't give a date for when the mode will be made permanent, but said they'd have more news next week.

Meanwhile, Valve also announced this week's new Mutation, Follow the Liter. In this iteration of Scavenge mode, only one group of gas cans will spawn at a time, meaning both the Survivors and the Infected know exactly where to go at all times.

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‘Wizard Of Oz’ Meets ‘Left 4 Dead’

April 14th, 2010

Wizard of Oz Left 4 Dead

Can't say this mash-up ever occurred to me, though, in hindsight, it seems sort of obvious. Four people from four different backgrounds trying to conquer a gauntlet to ensure their future survival. Whether they're up against flying monkeys or zombies, the challenge before them is still epic.

The image above was created for the "Character of the Week" contest on Concept Art and was collected by Super Punch in a much more viewable format. Hardly any of the "Oz" re-imaginings are video game related, but they're all extremely impressive and make me upset that the recent SyFy re-imagining was so terrible.

Here's the full shot of the poster, which really sells the "Left 4 Oz" motif.

Left 4 Dead Oz

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‘Left 4 Dead’ DLC Spoilers Bring Out The Dead

March 22nd, 2010

Left 4 Dead 2

On the non-spoilery side of some new "Left 4 Dead" reveals, the upcoming "Left 4 Dead 2" DLC episode "Nobody Survives Forever" will directly relate to some upcoming "L4D1" DLC, and a comic book with bridge both stories. On the significantly more spoilery side of "NSF," however, you'll have to click on past the jump where I've placed the rest of the info, just in case some readers don't want to know about it.

"You'll run into 'Left 4 Dead 1' characters after they've just had this happen," Valve writer Chet Faliszek told GameTrailers TV. "After this we'll release 'Left 4 Dead 1' DLC, in which one of you will have to do what happens, and one of you will die."

Faliszek didn't name the fated party member, but he did say that the story between the unreleased DLC releases will be laid out in comic book form -- though it won't factor in choices and alternatives that show up in-game.

"And we'll actually have a comic book coming out between the two," he said. "It explains the idealized version of how it works out."

It sounds like you may have be able to choose who bites the bullet in the end, but should you choose to by the DLC, you'll be able to find out for yourself.

Do you like the linked DLC strategy for "L4D2" and "L4D1" that Valve is planning? Would you rather they stuck to 2? Share your thoughts in the comment section below.

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New Details Revealed for L4D2′s “The Passing” DLC

March 21st, 2010

Left 4 Dead 2

Valve writer Chet Faliszek appeared on the latest episode of GameTrailers TV to talk about their upcoming Left 4 Dead 2 DLC called "The Passing," and if you want to stay completely in the dark about what twists it'll throw your way, stop reading now -- because Faliszek revealed a pretty major one.

Still with us? Then you probably won't mind finding out why "The Passing" is called "The Passing" -- and it turns out it's a very figurative title. "Someone passed," Faliszek explains bluntly, referring to the fact that one of the four survivors from the first Left 4 Dead -- Francis, Bill, Zoey, and Louis -- will no longer be a survivor in the L4D2 DLC. This is why Faliszek revealed The Passing's tagline is "Nobody Survives Forever."

The plan is to have the original group of survivors from the first game meet up with the new group from L4D2 in The Passing, but only three will actually still be alive by then. Faliszek of course didn't reveal which character will die, but he did explain L4D1 players will get to find out first-hand: After The Passing is released, new DLC will also be released for the original that actually has gamers play through the events that ultimately claims the life of the doomed character -- and one of the players has to literally make the sacrifice within the game.

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Steam Downtime to Prevent Matchmaking on Thursday

February 2nd, 2010

Left 4 Dead 2

You might want to make different plans for Thursday if you intended on playing Left 4 Dead 2 or any game relying on Steam matchmaking and lobbies. Valve is planning on performing scheduled maintenance on Thursday beginning at 6PM PST; they expect it to take no longer than three hours, setting a return to normal operations by 9PM PST. You'll still be able to play any of the games you own on Steam, but those that rely on Steam matchmaking, including L4D2, will be unplayable.

Other services will be unavailable as well, including Steam Community, downloading games from Steam, and purchasing games from the Steam store.

Valve will be updating the news post located here with any further details as they become available. As you'd expect, they're promising to "make this downtime as short as possible," but the downtime is sure to once again bring out the anti-Steam crowd who will cite this as the reason that physical media is superior to digital downloads.

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Next L4D2 Update Adding Versus Bots, Tweaking Auto-Spawning

January 23rd, 2010

Left 4 Dead 2

Valve has announced that Left 4 Dead 2's next update won't be out for another few weeks, but at least they let us know what to expect: Infected bots and auto-spawning tweaks in the game's popular Versus mode.

Detailing the two major aspects of the update in a post on their official blog, the L4D2 team explained how both the bots and auto-spawning tweaks are intended to smooth out issues with the Versus mode. The bots will "help out the Infected when they are down a man or two," the post explains, and "will also make 1v1 Versus a bit more fun."

As for tweaking the auto-spawning in the finale events of Versus mode, Valve says one thing they've been experimenting with is disabling them altogether -- and crunched some numbers to show why. "Across all finales in Left 4 Dead 2 currently, a single survivor has a 34.56% chance of escaping," the post reads. "That includes the Concert Finale in 'Dark Carnival,' which boasts close to a 50% escape rate (and yes, a fix for everyone's favorite cheese spot is coming). Remove the Concert Finale, and we see the average drop to 29.61%."

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Left 4 Dead 8-bit “De-make” is Now Available

January 6th, 2010


Back in November we got a glimpse of developer Eric Ruth's project to "de-make" Left 4 Dead into an 8-bit game, and since then he's released another video showing of almost all of the game's special infected (seen above). The first playable version of the game has been released, making the promised January release date.

As we noted originally, the game runs as a resolution of 256x240 with 16 colors and a 4 sound channel soundtrack. It includes all five of the special infected from the first Left 4 Dead (all seen in the video above, with the exception of the tank which doesn't show up until later), the four campaigns' five maps, and each of the four playable characters.

Keep in mind that the goal, as Ruth notes, was "to create the game Left 4 Dead in a way that I feel it would have been handled back in 1986. The idea was NOT to remake it exactly like the Valve original." Among the complaints sure to be leveled at the game is a lack of four player support, which Ruth says the game is capable of handling but wouldn't be true his goal -- there just weren't a lot of games that had support for four players back then.

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