Posts Tagged ‘dlc’
Of course, Kotaku's slightly more accurate transcription of this quote had Faliszek saying, "if you're reading in the forums and you're reading about the 'Miracle' DLC or whatever, that's test code." He added, "to get tested through Microsoft certification we had to do test scenarios with DLC. We haven't actually come out internally with what we're going to do yet." Hmph. We liked our version better.Read | Permalink | Email this | Comments Tags: apocalypse, chet-faliszek, dlc, eurogamer-expo, left 4 dead 2, left-4-dead, miracle, valve
PC gamers dissecting the Left 4 Dead 2 demo found files that might reference the names of future DLC packs, CVG reports. [Update] Valve's Chet Faliszek shot down this rumor. They were spaceholder test file names.
Original story follows:
"Miracle Pack" and "Apocalyptic Pack" are both mentioned in the demo files. The original L4D survivors also are mentioned in the files. CVG speculates they might be made available at some time in the sequel.
News of Xbox Live avatar awards were also discovered by the same inspection of gamefiles.
I've emailed Valve to see if they want to take a swing at it. If so, it'll be updated here.
Left 4 Dead 2 DLC Detailed? [CVG, thanks Mike B.]
demo, dlc, left 4 dead 2, left-4-dead, PC, rumor, valve
Aside from fixing pressing issues like "campaign image not updating correctly when creating a lobby" and increasing "the reliability of the Steam Group server display," Valve's recently released PC patch updates a crucial issue with Left 4 Dead's latest DLC: keeping doors closed. Apparently, during Versus mode in the game's "Crash Course" DLC, players were able to release teammates from "rescue closets," assuredly stopping rampant R. Kelly syndrome. The game may be fixed, but will that cure your urge to micturate on people? Only time will tell.
Gallery: Left 4 Dead
Crash Course delivers new single-player, multiplayer and co-operative gameplay to both platforms, and bridges the gap between the end of the "No Mercy" campaign and the beginning of "Death Toll" in the original game.
While containing both Survival maps and a Co-operative Campaign, the primary goal of Crash Course is to deliver a complete Versus mode experience in just 30 minutes, resulting in a streamlined version of the game's existing Versus campaigns. A recharge timer for infected teammates has also been added, and item spawn behavior has changed for more balanced gameplay.
Left 4 Dead is an action horror game from Valve that blends the social entertainment experience of multiplayer games such as Counter-Strike and Team Fortress with the dramatic, narrative experience made popular in single player action game classics such as the Half-Life series of games. Released in November of 2008, L4D has earned over 50 industry awards from outlets around the world and sold almost 3 million copies worldwide.
For more information, please visit www.l4d.com.
September 23rd, 2009 04:33 PM
Read the full article at Steampowered.com
There’s a great interview with Valve writer, Chet Faliszek, at Offworld about Left 4 Dead and Valve culture in general. Very interesting conversation about the larger Left 4 Dead world, which has some surprises in store for us.
“I think in this case we just didn’t message correctly,” said Faliszek to Offworld. “We didn’t make it clear that Left 4 Dead was still going to be updated. We just didn’t think to mention it, we were focusing on other stuff.” “We, internally, always knew we were going to do cool new stuff, so we didn’t say anything about the original game,” he added. “Of course we also intended to get the Crash Course DLC for L4D out before E3, but some things held us up.” “I think if we had that out before the Left 4 Dead 2 announcement, then it would have been clearer for our intentions. Losing the opportunity to get that right hurt us, but I think we made the right choices otherwise.”
While I really enjoy what Valve is doing here, I’m not entirely convinced this is true. It all seems like damage control. From the outside looking in, Crash Course seems to be a short Left 4 Dead experience, one easily concocted between E3 and its September release. I’m hoping I’m wrong!Tags: crash course, dlc, Left 4 Dead, Left 4 Dead 2, mod/campaign, PC, valve, Xbox 360
UPDATE: The campaign is actually titled “Dark Carnival” it seems. Left the rest of the post as is:
GameTrailers revealed some video about Left 4 Dead 2′s “Fairgrounds” campaign and the pending DLC for Left 4 Dead, Crash Course. In Left 4 Dead 2, there’s a cool amusement park scene, and an eerie carousel, but I’m hopeful for a working rollercoaster. Crash Course opens with a helicopter crash, as it bridges the gap between No Mercy and Death Toll, and yes, confirms there are only two maps. Boo hoo, but still fun!Tags: crash course, dlc, fairgrounds, Left 4 Dead, Left 4 Dead 2, mod/campaign, video
Right now, Valve is undecided how it will work, though it seems like there’s a likelihood the new Left 4 Dead DLC ‘Crash Course’ will work in Left 4 Dead 2. From an interview on Edge, Valve’s stated that they’re “struggling with how interoperability is going to work” in the game. This relates to each map having dialog specific to individual characters, and for Valve, that means recording all new dialog with the new Left 4 Dead 2 cast. While Valve’s quick to state they’re not against doing that, it raises a question about whether or not they’ll go the other way and record Left 4 Dead 2 cast in Left 4 Dead situations (if L4D2 players want to play L4D campaigns with the new characters).
It seems Left 4 Dead has been, err… left for dead after the release of Left 4 Dead 2. Left 4 Dead 2 fans will be able to enjoy all the campaigns of Left 4 Dead and then some, but the old group will be alone in the cold.
Other highlights from the interview follow:crash course, dlc, Left 4 Dead, Left 4 Dead 2, PC, Xbox 360
This one’s a bit odd. Valve’s releasing new DLC for Left 4 Dead in September, free for PC owners, but $7 for Xbox 360 owners. Not bad, we’d gladly pay $7 for a full movie to one of our favorite games… but there’s a catch. It’s NOT a full movie. It’s 2 chapters of a movie, where normally a Left 4 Dead movie is 5 chapters long. What gives? This feels like the “deleted content” from Valve’s archives, not the carefully, meticulously designed levels that we thought we’re coming.
I’m still happy that we’ll have more Left 4 Dead to play, but I wish Valve cared a bit more. I would be fine if they bundled the best of the best fan content and sold that to me on my Xbox 360, as there is no way to play the user-created content outside of the PC. I suppose this will tide people over until November, when Left 4 Dead 2 comes out. But it feels a little cheap. If people really want a 20-30 min. Versus experience, why not just start on one of the later chapters?Tags: crash course, dlc, Left 4 Dead, mod/campaign, PC, valve, Xbox 360
Valve announced today that a new Left 4 Dead downloadable content campaign, Crash Course, would be coming to Xbox 360 and PC this September. PC owners will get it free, but Xbox 360 players will need to pay $7 (560 Microsoft Points) for the campaign. Within the campaign, players can expect “new locations, new dialogue from the original cast, and an explosive finale.” Valve also stated that Crash Course is meant to bridge the gap between “No Mercy” and “Death Toll” storywise, and includes new Survival maps.Announcement, dlc, Left 4 Dead, mod/campaign, PC, Xbox 360