There’s a great interview with Valve writer, Chet Faliszek, at Offworld about Left 4 Dead and Valve culture in general. Very interesting conversation about the larger Left 4 Dead world, which has some surprises in store for us.
Interestingly, Faliszek mentions that the recently announced L4D1 DLC, Crash Course, was supposed to be released before E3 and the Left 4 Dead 2 announcement.
“I think in this case we just didn’t message correctly,” said Faliszek to Offworld. “We didn’t make it clear that Left 4 Dead was still going to be updated. We just didn’t think to mention it, we were focusing on other stuff.” “We, internally, always knew we were going to do cool new stuff, so we didn’t say anything about the original game,” he added. “Of course we also intended to get the Crash Course DLC for L4D out before E3, but some things held us up.” “I think if we had that out before the Left 4 Dead 2 announcement, then it would have been clearer for our intentions. Losing the opportunity to get that right hurt us, but I think we made the right choices otherwise.”
While I really enjoy what Valve is doing here, I’m not entirely convinced this is true. It all seems like damage control. From the outside looking in, Crash Course seems to be a short Left 4 Dead experience, one easily concocted between E3 and its September release. I’m hoping I’m wrong!
Tags:
crash course,
dlc,
Left 4 Dead,
Left 4 Dead 2,
mod/campaign,
PC,
valve,
Xbox 360